A Fistful of Fingers poster

A Fistful of Fingers

199585 minutesTV-MA
5.5
Arcplot Score
📝 Unconventional
Unverified
5.9IMDb
🎬 5.6TMDb
📊 2.1Popularity
Genre: Comedy, Western
Directed by: Edgar Wright
Written by: Edgar Wright
A comic western about a cowboy who seeks a wanted and evil man who caused for the death of his beloved horse Easy.

Arcplot Score Breakdown

Beat Timing Precision8.5/10
Emotional Arc Impact1/10
Thematic Consistency7/10
Overall Score5.5/10

Beat Sheet

15 plot points

A Fistful of Fingers Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
10 min
4
Catalyst
15 min
5
Debate
20 min
6
Break Into Two
25 min
7
B Story
30 min
8
Fun and Games
40 min
9
Midpoint
45 min
10
Bad Guys Close In
55 min
11
All Is Lost
65 min
12
Dark Night of the Soul
70 min
13
Break Into Three
75 min
14
Finale
80 min
15
Final Image
85 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

A comedic western scene sets the tone. A lone cowboy rides into a quirky town filled with oddball characters.

#2

Theme Stated

5 min

The absurdity of revenge and mistaken identity is hinted as the hero embarks on his comedic journey.

#3

Set-Up

10 min

The main characters are introduced. Relationships and comedic conflicts are established.

#4

Catalyst

15 min

An unexpected antagonist appears, sparking the central conflict and absurd chase.

#5

Debate

20 min

The hero questions his plan and faces humorous setbacks in pursuit of revenge.

#6

Break Into Two

25 min

He commits to the quest, diving fully into chaotic encounters and comedic confrontations.

#7

B Story

30 min

A side character provides guidance or friendship, adding heart and humor to the story.

#8

Fun and Games

40 min

Physical comedy, ridiculous stunts, and gags dominate. The hero encounters over-the-top challenges.

#9

Midpoint

45 min

A major twist or failure occurs, heightening stakes and comedic tension.

#10

Bad Guys Close In

55 min

The antagonist escalates efforts. The hero struggles amid increasingly absurd situations.

#11

All Is Lost

65 min

Everything seems to go wrong. The hero is defeated or embarrassed in a hilarious climax of chaos.

#12

Dark Night of the Soul

70 min

The hero contemplates giving up, reflecting on absurdity and failure.

#13

Break Into Three

75 min

A plan emerges, combining humor and clever tactics to face the antagonist.

#14

Finale

80 min

The hero triumphs in ridiculous, comedic fashion. Conflicts are resolved with slapstick and wit.

#15

Final Image

85 min

The quirky town and characters return to normalcy, but with lasting comedic chaos and charm.