Back to the Future poster

Back to the Future

1985116 minutesPG
4.8
Arcplot Score
📝 Unconventional
Unverified
8.5IMDb
🍅 93%Rotten Tomatoes
Ⓜ️ 87/100Metacritic
🎬 8.3TMDb
📊 16.5Popularity
🏆Won 1 Oscar. 27 wins & 25 nominations total
Directed by: Robert Zemeckis
Marty McFly, a typical American teenager of the Eighties, is accidentally sent back to 1955 in a plutonium-powered DeLorean "time machine" invented by a slightly mad scientist. During his often hysterical, always amazing trip back in time, Marty must make certain his teenage parents-to-be meet and fall in love - so he can get back to the future.

Box Office

Budget:$19.0M
Revenue:$381.1M
Profit:$362.1M

Arcplot Score Breakdown

Beat Timing Precision5.4/10
Emotional Arc Impact1/10
Thematic Consistency8/10
Overall Score4.8/10

Beat Sheet

15 plot points

Back to the Future Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
15 min
4
Catalyst
20 min
5
Debate
30 min
6
Break Into Two
40 min
7
B Story
50 min
8
Fun and Games
65 min
9
Midpoint
80 min
10
Bad Guys Close In
95 min
11
All Is Lost
105 min
12
Dark Night of the Soul
110 min
13
Break Into Three
112 min
14
Finale
115 min
15
Final Image
116 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Marty McFly introduced in normal 1985 life. Slightly dull, typical teen struggles.

#2

Theme Stated

5 min

Theme of time, choices, and consequences hinted during science lab scenes.

#3

Set-Up

15 min

Marty’s family, school, and friends established. Doc Brown’s eccentric scientist persona introduced.

#4

Catalyst

20 min

Marty accidentally sent back to 1955 in Doc’s time machine. Adventure begins.

#5

Debate

30 min

Marty struggles to understand 1955 world. Must figure out how to get back to 1985 without disrupting timeline.

#6

Break Into Two

40 min

Crosses threshold fully into past. Interferes with his parents’ meeting. Stakes become personal and temporal.

#7

B Story

50 min

Romantic subplot: ensuring his parents meet and fall in love. Marty develops empathy for parents’ youth.

#8

Fun and Games

65 min

Hijinks in 1955: school dances, skateboarding, clever schemes to fix timeline. Adventure and comedy highlights.

#9

Midpoint

80 min

Marty nearly prevents his parents from meeting. False victory/loss tension. Stakes now critical: he might vanish.

#10

Bad Guys Close In

95 min

Biff complicates Marty’s mission. Marty struggles to keep his parents on track. Emotional and temporal pressure intensifies.

#11

All Is Lost

105 min

Marty’s interference almost destroys his existence. Gravity of consequences hits.

#12

Dark Night of the Soul

110 min

Marty contemplates failure and responsibility. Fear, doubt, and urgency dominate.

#13

Break Into Three

112 min

With Doc’s help, Marty executes final plan to ensure parents meet and generate enough power to return to 1985.

#14

Finale

115 min

Successful time-travel. Marty restores timeline. Lessons learned, future altered positively.

#15

Final Image

116 min

Back in 1985, family improved, Marty’s life better. Sense of closure, hope, and accomplishment.