Full Metal Jacket poster

Full Metal Jacket

1987116 minutesR
4.6
Arcplot Score
📝 Unconventional
Unverified
8.2IMDb
🍅 90%Rotten Tomatoes
Ⓜ️ 78/100Metacritic
🎬 8.1TMDb
📊 7.0Popularity
🏆Nominated for 1 Oscar. 8 wins & 15 nominations total
Genre: Drama, War
Directed by: Stanley Kubrick
A two-segment look at the effect of the military mindset and war itself on Vietnam era Marines. The first half follows a group of recruits in boot camp under the command of the punishing Gunnery Sergeant Hartman. The second half shows one of those recruits, Joker, covering the war as a correspondent for Stars and Stripes, focusing on the Tet offensive.

Box Office

Budget:$30.0M
Revenue:$46.4M
Profit:$16.4M

Arcplot Score Breakdown

Beat Timing Precision5.9/10
Emotional Arc Impact1/10
Thematic Consistency7/10
Overall Score4.6/10

Beat Sheet

15 plot points

Full Metal Jacket Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
10 min
4
Catalyst
20 min
5
Debate
40 min
6
Break Into Two
45 min
7
B Story
50 min
8
Fun and Games
60 min
9
Midpoint
75 min
10
Bad Guys Close In
90 min
11
All Is Lost
100 min
12
Dark Night of the Soul
105 min
13
Break Into Three
110 min
14
Finale
115 min
15
Final Image
116 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Parris Island training grounds. Recruits arriving, nervous and naive. Drill instructor Gunnery Sergeant Hartman introduces harsh military environment. Tone of dehumanization begins.

#2

Theme Stated

5 min

Theme: the loss of innocence, the transformation of men into soldiers, and the psychological impact of war.

#3

Set-Up

10 min

Private Joker and other recruits endure brutal boot camp. Identity stripped, harsh discipline. Targets, drills, insults. Transformation from civilian to soldier begins.

#4

Catalyst

20 min

Private Pyle struggles with training, ultimately breaking under Hartman’s pressure. Rising tension; first major emotional stakes.

#5

Debate

40 min

Recruits cope differently with dehumanization. Joker observes cruelty, questions morality. Should he conform or retain identity?

#6

Break Into Two

45 min

Pyle reaches breaking point, committing violent act against Hartman. Transformation complete: innocence lost, moral ambiguity established.

#7

B Story

50 min

Joker’s evolving perspective as a war correspondent in Vietnam. Relationship with Rafterman, other soldiers. Balances morality with survival.

#8

Fun and Games

60 min

Joker and squad arrive in Vietnam. Experiencing combat realities. Sniper threats, booby traps. Bonding with fellow soldiers. Satirical, darkly comedic moments.

#9

Midpoint

75 min

Tet Offensive. Close-quarters battle in Hue. Soldiers confronted with horrors. False victory: survival, but psychological damage accumulates. Stakes fully realized.

#10

Bad Guys Close In

90 min

Squad under constant threat. Killings, chaos, civilian casualties. Joker observes futility and horror. Emotional nadir deepens.

#11

All Is Lost

100 min

Gomer Pyle-like loss in metaphorical sense: comrades killed, humanity eroded. Joker fully in war machine. Isolation, despair.

#12

Dark Night of the Soul

105 min

Joker reflects on experience. Bearing witness to destruction, struggling with conscience. Inner conflict of morality versus duty.

#13

Break Into Three

110 min

Decision to complete mission, take action against sniper and enemy. Acceptance of role in war. Personal agency regained through action.

#14

Finale

115 min

Mission accomplished, but emotional scars remain. Joker photographs and reports events. Irony and satire underscore futility and endurance.

#15

Final Image

116 min

Hue cityscape. War continues. Joker standing amid destruction. Full circle: innocence lost, human cost of war starkly evident.