
15 plot points

Area 51, Nevada 1957. Indy captured by Soviets. KGB searching warehouse. Cold War era. Older Indiana Jones. Different enemy, different era. Irina Spalko psychic Soviet agent. Searching for magnetic crate. Adventure continues.
Mac: "We have got to earn a living." Indy: "I do not think I am the money type." Theme of legacy, knowledge vs. treasure, and aging hero finding purpose beyond adventure. Passing torch to new generation.
Indy escapes. Nuclear test. Survives in lead-lined fridge. Returns to Marshall College. FBI suspicious. Accused of being communist. Dean Stanforth defends him. Contemplating retirement. Older, alone. Marion reference. Past haunting him.
Mutt Williams arrives. Message from Harold Oxley, Indy mentor. Oxley found crystal skull in Peru. Kidnapped. Mother captured too. Mutt asks help. Mystery pulling Indy back. One more adventure. Purpose renewed.
Should Indy help or stay retired? Too old for this? But Oxley friend. Crystal skull legend of Akator. Ultimate archaeological prize. Cannot resist. Teaching Mutt. Reluctant mentor. Entering adventure again despite age.
Peru. Mental hospital. Find Oxley mad, obsessed with skull. Clues in cell. Soviets attack. Motorcycle chase through campus. Mutt skilled. Working together. Enter world of crystal skull quest racing Soviets. Adventure on!
Indy and Mutt relationship. Rebellious kid, aging adventurer. Mentorship forming. Mutt learning. Indy teaching. Father figure dynamic. "Part time" quote. Building connection. Mutt represents youth, Indy experience. Generations meeting.
Nazca lines. Grave robbing. Crystal skull found! Jungle chase. Mutt sword fighting. Quicksand. Promise: classic Indy adventure with new sidekick. Jungle temples, ancient mysteries, narrow escapes. Old magic returning.
Captured by Spalko. Reveals Mutt mother is Marion! Indy shocked. Mutt is his son! False victory: skull recovered but prisoners. Stakes raised enormously: not just adventure, family reunited. Indy has son. Everything changed.
Akator temple. Skull wants to return home. Oxley leading. Soviets controlling. Indy and Marion rekindling. Mutt angry at Indy for leaving Marion. Family drama amid adventure. Giant ants. Waterfalls. Close to answers but surrounded.
Temple chamber. 13 crystal beings. Spalko demands knowledge. Skull connects. Too much information kills her. Temple collapsing. Water flooding. Must escape. Marion, Mutt, Oxley, and Indy running. Ancient city destroying itself. Almost trapped.
Escaping collapsing temple. Soviets dead. Oxley recovering sanity. Mutt still processing father revelation. Indy unsure how to be father. Saved but uncertain future. Adventure ending but life complications beginning.
Spaceship departs. Dimension travelers not aliens. Knowledge returned. Synthesis: some mysteries should remain mysterious. Adventure complete. Family reunited. Indy ready for new chapter. Acceptance of age and fatherhood.
Wedding. Indy and Marion finally married. Oxley restored. Mutt accepted. Family together. Stanforth reinstates Indy. New beginning. Adventure led to love. Son found. Legends continue but family matters most.
Wind blows Indy hat toward Mutt. Mutt reaches for it - Indy grabs it first. Still his adventure. Not retiring yet. Father and son. Marion smiling. Legacy continues but old hero not done. Passing torch later.