Modern Times poster

Modern Times

193687 minutesG
4.4
Arcplot Score
📝 Unconventional
Unverified
8.5IMDb
🍅 98%Rotten Tomatoes
Ⓜ️ 96/100Metacritic
🎬 8.3TMDb
📊 4.8Popularity
🏆6 wins & 1 nomination total
Directed by: Charlie Chaplin
Chaplin's last 'silent' film, filled with sound effects, was made when everyone else was making talkies. Charlie turns against modern society, the machine age, (The use of sound in films ?) and progress. Firstly we see him frantically trying to keep up with a production line, tightening bolts. He is selected for an experiment with an automatic feeding machine, but various mishaps leads his boss to believe he has gone mad, and Charlie is sent to a mental hospital - When he gets out, he is mistaken for a communist while waving a red flag, sent to jail, foils a jailbreak, and is let out again. We follow Charlie through many more escapades before the film is out.

Box Office

Budget:$1.5M
Revenue:$1.8M
Profit:$0.3M

Arcplot Score Breakdown

Beat Timing Precision7.3/10
Emotional Arc Impact1/10
Thematic Consistency5/10
Overall Score4.4/10

Beat Sheet

15 plot points

Modern Times Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
10 min
4
Catalyst
15 min
5
Debate
20 min
6
Break Into Two
25 min
7
B Story
35 min
8
Fun and Games
45 min
9
Midpoint
55 min
10
Bad Guys Close In
65 min
11
All Is Lost
70 min
12
Dark Night of the Soul
75 min
13
Break Into Three
80 min
14
Finale
85 min
15
Final Image
87 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

The Tramp works on an assembly line, overwhelmed by industrial machinery. Tone: chaos and absurdity.

#2

Theme Stated

5 min

Theme of human dignity vs. industrial dehumanization introduced.

#3

Set-Up

10 min

Tramp struggles to keep up at factory. Social and economic challenges established.

#4

Catalyst

15 min

Tramp suffers breakdown at work. Forced to leave factory. Life disrupted.

#5

Debate

20 min

Tramp faces unemployment, poverty. Questions his place in modern society.

#6

Break Into Two

25 min

Tramp navigates the city, meets a young homeless woman. Begins new journey of survival.

#7

B Story

35 min

Relationship with the young woman deepens. Partnership and camaraderie emerge. Emotional stakes rise.

#8

Fun and Games

45 min

Various comedic escapades and misadventures: work, jail, and street survival. Humor and charm highlight struggles.

#9

Midpoint

55 min

Tramp faces significant setback: wrongfully imprisoned. Stakes heighten.

#10

Bad Guys Close In

65 min

Economic pressures, societal constraints, and misunderstandings threaten Tramp and friend.

#11

All Is Lost

70 min

Hope seems lost: separation and isolation from companion. Emotional low point.

#12

Dark Night of the Soul

75 min

Tramp reflects on life, resilience, and humanity despite adversity.

#13

Break Into Three

80 min

Tramp reunites with young woman. Takes control of fate, hopeful for future.

#14

Finale

85 min

Tramp and companion walk toward uncertain future together. Triumph of spirit and optimism.

#15

Final Image

87 min

Tramp smiling, walking into horizon with friend. Humanity, hope, and resilience endure.