
15 plot points

King Arthur rides through a whimsical, absurd medieval world, introducing humor and tone.
Themes of absurdity, heroism, and parody are hinted through dialogue and surreal events.
Arthur gathers his knights and sets out on a quest, meeting ridiculous obstacles and characters.
The quest for the Holy Grail officially begins with knights encountering challenges that defy logic.
Knights debate their abilities and encounter humorous setbacks, questioning their quest.
Arthur and his knights separate to pursue individual challenges, escalating comedic chaos.
Supporting characters add subplots, such as the Knights Who Say Ni and the French Taunter.
A series of comedic sketches, battles, and absurd events entertain and test the knights.
A major comedic showdown occurs, highlighting both silliness and knightly determination.
Villains and obstacles multiply, increasingly absurd, threatening the quest's coherence.
The knights are captured or thwarted in ridiculous ways, seeming doomed.
Characters reflect on their failures in absurd, humorous fashion.
The knights mount a final, chaotic effort to recover or reach the Grail.
The climactic, hilarious confrontation occurs; social satire peaks.
The absurdity reaches its zenith as the quest ends unexpectedly and humorously.