Monty Python and the Holy Grail poster

Monty Python and the Holy Grail

197591 minutesPG
4.9
Arcplot Score
📝 Unconventional
Unverified
8.2IMDb
🍅 92%Rotten Tomatoes
Ⓜ️ 91/100Metacritic
🎬 7.8TMDb
📊 4.0Popularity
🏆2 wins & 2 nominations total
Directed by: Terry Gilliam
History is turned on its comic head when, in tenth-century England, King Arthur travels the countryside to find knights who will join him at the Round Table in Camelot. Gathering up the men is a tale in itself but after a bit of a party at Camelot, many decide to leave only to be stopped by God, who sends them on a quest: to find the Holy Grail. After a series of individual adventures, the knights are reunited but must face a wizard named Tim the Enchanter, killer rabbits and lessons in the use of holy hand grenades. Their quest comes to an end however when the Police intervene - just what you would expect in a Monty Python movie.

Box Office

Budget:$0.4M
Revenue:$5.8M
Profit:$5.4M

Arcplot Score Breakdown

Beat Timing Precision8.6/10
Emotional Arc Impact1/10
Thematic Consistency5/10
Overall Score4.9/10

Beat Sheet

15 plot points

Monty Python and the Holy Grail Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
10 min
4
Catalyst
15 min
5
Debate
20 min
6
Break Into Two
25 min
7
B Story
30 min
8
Fun and Games
40 min
9
Midpoint
50 min
10
Bad Guys Close In
60 min
11
All Is Lost
70 min
12
Dark Night of the Soul
75 min
13
Break Into Three
80 min
14
Finale
85 min
15
Final Image
91 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

King Arthur rides through a whimsical, absurd medieval world, introducing humor and tone.

#2

Theme Stated

5 min

Themes of absurdity, heroism, and parody are hinted through dialogue and surreal events.

#3

Set-Up

10 min

Arthur gathers his knights and sets out on a quest, meeting ridiculous obstacles and characters.

#4

Catalyst

15 min

The quest for the Holy Grail officially begins with knights encountering challenges that defy logic.

#5

Debate

20 min

Knights debate their abilities and encounter humorous setbacks, questioning their quest.

#6

Break Into Two

25 min

Arthur and his knights separate to pursue individual challenges, escalating comedic chaos.

#7

B Story

30 min

Supporting characters add subplots, such as the Knights Who Say Ni and the French Taunter.

#8

Fun and Games

40 min

A series of comedic sketches, battles, and absurd events entertain and test the knights.

#9

Midpoint

50 min

A major comedic showdown occurs, highlighting both silliness and knightly determination.

#10

Bad Guys Close In

60 min

Villains and obstacles multiply, increasingly absurd, threatening the quest's coherence.

#11

All Is Lost

70 min

The knights are captured or thwarted in ridiculous ways, seeming doomed.

#12

Dark Night of the Soul

75 min

Characters reflect on their failures in absurd, humorous fashion.

#13

Break Into Three

80 min

The knights mount a final, chaotic effort to recover or reach the Grail.

#14

Finale

85 min

The climactic, hilarious confrontation occurs; social satire peaks.

#15

Final Image

91 min

The absurdity reaches its zenith as the quest ends unexpectedly and humorously.