One Flew Over the Cuckoo's Nest poster

One Flew Over the Cuckoo's Nest

1975133 minutesR
8.6
Arcplot Score
💎 Masterclass
Unverified
8.7IMDb
🍅 93%Rotten Tomatoes
Ⓜ️ 84/100Metacritic
🎬 8.4TMDb
📊 11.7Popularity
🏆Won 5 Oscars. 38 wins & 15 nominations total
Genre: Drama
Directed by: Milos Forman
McMurphy has a criminal past and has once again gotten himself into trouble and is sentenced by the court. To escape labor duties in prison, McMurphy pleads insanity and is sent to a ward for the mentally unstable. Once here, McMurphy both endures and stands witness to the abuse and degradation of the oppressive Nurse Ratched, who gains superiority and power through the flaws of the other inmates. McMurphy and the other inmates band together to make a rebellious stance against the atrocious Nurse.

Box Office

Budget:$3.0M
Revenue:$109.0M
Profit:$106.0M

Arcplot Score Breakdown

Beat Timing Precision5.7/10
Emotional Arc Impact10/10
Thematic Consistency10/10
Overall Score8.6/10

Beat Sheet

15 plot points

One Flew Over the Cuckoo's Nest Arcplot
1
Opening Image
1 min
2
Theme Stated
12 min
3
Set-Up
18 min
4
Catalyst
28 min
5
Debate
38 min
6
Break Into Two
48 min
7
B Story
58 min
8
Fun and Games
72 min
9
Midpoint
88 min
10
Bad Guys Close In
102 min
11
All Is Lost
115 min
12
Dark Night of the Soul
122 min
13
Break Into Three
126 min
14
Finale
129 min
15
Final Image
132 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Oregon psychiatric hospital. Patients shuffling. Medication line. Chief Bromden silent. Nurse Ratched controlling. Sterile. Oppressive. Routine. Before McMurphy arrives. Institutionalized souls. Free will suppressed. Control absolute. Death of spirit.

#2

Theme Stated

12 min

McMurphy: "Do I look like a crazy person?" Theme of sanity vs. insanity, freedom vs. control, and institutional dehumanization. Who defines madness? System crushing spirit. Rebellion as sanity. Conformity as death.

#3

Set-Up

18 min

McMurphy arrives from prison work farm. Faking insanity for easier time. Gambling, confident, alive. Meets patients: Chief "deaf and dumb", Billy stutters, Harding intellectual, Cheswick follower, others broken. Nurse Ratched iron control. Group therapy humiliation. Before rebellion. Everyone defeated.

#4

Catalyst

28 min

McMurphy challenges Ratched. Wants to watch World Series. Vote fails. But sparks something. Patients interested. Life returning. McMurphy realizes: most are voluntary! Could leave but will not. System broke them. He can leave eventually. But they cannot. Entering fight for souls.

#5

Debate

38 min

Should McMurphy fight system or play along? Realizes Ratched controls release date. Indefinite commitment possible. Smart to conform. But patients need him. Watching them suffer. Can he abandon them? Self-interest vs. helping others. Risk freedom for principle? Becoming their hope.

#6

Break Into Two

48 min

World Series rebellion. McMurphy sits watching blank TV. Narrating imaginary game. Patients join. Laughing. Alive. Ratched furious. Lost control. Entering battle between freedom and oppression. Cannot back down now. Patients awakening. McMurphy leader. War begun. No turning back.

#7

B Story

58 min

McMurphy and Chief relationship. Chief can hear and speak - secret. Trusts McMurphy. Friendship. Also Billy and McMurphy - father figure. Confidence building. Harding finding courage. Relationships healing broken souls. McMurphy teaching life. Ratched crushing spirit. Love vs. control.

#8

Fun and Games

72 min

Fishing trip. Stealing bus. Prostitute Candy. Ocean freedom. Patients thriving. Confidence soaring. Billy flirting. Chief speaking. Promise: rebellion against institution, freedom awakening, human dignity restored, psychiatric facility satire. Joy and life. Humanity reclaimed.

#9

Midpoint

88 min

Return from fishing. Ratched punishing. McMurphy could escape but stays. False victory: patients alive! But Ratched increasing pressure. Group therapy attacks. Billy humiliated about mother. Stakes raised: Ratched will destroy them to maintain control. McMurphy staying means war. Cannot win but must fight.

#10

Bad Guys Close In

102 min

Ratched tightening control. McMurphy fighting. Electroshock therapy punishment. Chief also. Physical torture for defiance. McMurphy weakening but inspiring others. Ratched patience infinite. System crushes individual. Power imbalance. Freedom costly. Sacrifice beginning.

#11

All Is Lost

115 min

Party. Billy and Candy. Sex. Happiness. Morning - Ratched finds them. Threatens to tell Billy mother. Billy suicide. Slits throat. Dead. McMurphy rage. Attacks Ratched. Choking. Orderlies pull him off. Everything destroyed. Death. McMurphy taken. Failed to save Billy. Tragedy complete.

#12

Dark Night of the Soul

122 min

McMurphy gone. Surgery. Patients waiting. Fear. Hope. Maybe escaped? Chief praying. Ward dead without him. Ratched bandaged but victorious. Control restored. Patients defeated again. Spark dying. Everything lost. Spirit crushed. Rebellion failed. Darkness.

#13

Break Into Three

126 min

McMurphy returns. Lobotomized. Vegetable. Victory cost everything. But inspired rebellion. Chief sees. Synthesis: freedom through sacrifice. McMurphy gave himself. Must honor. Cannot let him live as vegetable. Chief must finish what McMurphy started. Love requires mercy.

#14

Finale

129 min

Chief smothers McMurphy. Mercy killing. "I would not leave you like this." Love and murder. Then lifts sink - hydrotherapy console. Throws through window. Glass shattering. Escapes. Free. Patients cheering. Taber celebrating. McMurphy sacrifice freed Chief. One saved. Ratched lost one.

#15

Final Image

132 min

Chief running into dawn. Free. McMurphy dead but spirit alive. One escaped. Others inspired. Ratched won battle, lost war. System can kill body but not spirit. Freedom costly but real. Sacrifice meaningful. Humanity survives. Hope. Victory in tragedy. Liberation.