The Adventures of Tintin poster

The Adventures of Tintin

2011107 minutesPG
7.7
Arcplot Score
⭐ Excellent
Unverified
7.3IMDb
🍅 75%Rotten Tomatoes
Ⓜ️ 68/100Metacritic
🎬 6.9TMDb
📊 4.5Popularity
🏆Nominated for 1 Oscar. 22 wins & 63 nominations total
Directed by: Steven Spielberg
Having bought a model ship, the Unicorn, for a pound off a market stall Tintin is initially puzzled that the sinister Mr. Sakharine should be so eager to buy it from him, resorting to murder and kidnapping Tintin - accompanied by his marvellous dog Snowy - to join him and his gang as they sail to Morocco on an old cargo ship. Sakharine has bribed the crew to revolt against the ship's master, drunken Captain Haddock, but Tintin, Snowy and Haddock escape, arriving in Morocco at the court of a sheikh, who also has a model of the Unicorn. Haddock tells Tintin that over three hundred years earlier his ancestor Sir Francis Haddock was forced to scuttle the original Unicorn when attacked by a piratical forebear of Sakharine but he managed to save his treasure and provide clues to its location in three separate scrolls, all of which were secreted in models of the Unicorn. Tintin and Sakharine have one each and the villain intends to use the glass-shattering top Cs of operatic soprano the Milanese Nightingale to secure the third. With aid from bumbling Interpol agents the Thompson Twins our boy hero, his dog and the captain must prevent Sakharine from obtaining all three scrolls to fulfil the prophesy that only the last of the Haddocks can discover the treasure's whereabouts.

Box Office

Budget:$130.0M
Revenue:$374.0M
Profit:$244.0M

Arcplot Score Breakdown

Beat Timing Precision7.5/10
Emotional Arc Impact5.5/10
Thematic Consistency10/10
Overall Score7.7/10

Beat Sheet

15 plot points

The Adventures of Tintin Arcplot
1
Opening Image
1 min
2
Theme Stated
8 min
3
Set-Up
12 min
4
Catalyst
18 min
5
Debate
25 min
6
Break Into Two
32 min
7
B Story
42 min
8
Fun and Games
55 min
9
Midpoint
65 min
10
Bad Guys Close In
78 min
11
All Is Lost
88 min
12
Dark Night of the Soul
92 min
13
Break Into Three
96 min
14
Finale
102 min
15
Final Image
106 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Brussels market. Tintin young reporter buys model Unicorn ship. Snowy dog companion. Curious, adventurous. Two men want ship desperately. Strange. Clue inside mast. Mystery beginning. Before danger finds him.

#2

Theme Stated

8 min

Haddock ancestor: "Only a true Haddock can discover Rackham treasure." Theme of legacy, solving ancestral mysteries, and courage over birthright. Destiny found through adventure.

#3

Set-Up

12 min

Ship stolen from apartment. Sakharine suspicious collector. Tintin investigating. Pickpocket hands scroll - clue from mast. Ancient riddle. Three Unicorn ships, three scrolls. Treasure of Red Rackham. Mystery deepening.

#4

Catalyst

18 min

Kidnapped by Sakharine henchmen. Taken to ship Karaboudjan. Captain Haddock prisoner, drunk. Sakharine wants scrolls. Tintin has one. Danger real. Adventure forced upon him. Must escape ship.

#5

Debate

25 min

Should Tintin escape or investigate? Learn Haddock ancestor Sir Francis fought pirate Red Rackham. Ship treasure connection. Haddock alcoholic, imprisoned by first mate. Help him or flee? Curiosity wins. Partners forming.

#6

Break Into Two

32 min

Escape ship with Haddock and Snowy. Lifeboat. Crash land Morocco. Sakharine hunting. Haddock remembering ancestor stories. Enters world of international treasure hunt. Racing villains. Adventure fully begun. Quest for scrolls.

#7

B Story

42 min

Tintin and Haddock partnership. Reporter and captain. Tintin brave, Haddock cowardly drunk. Bringing out best in each other. Haddock learning ancestral courage. Tintin finding loyal friend. Snowy comic relief. Unlikely team bonding.

#8

Fun and Games

55 min

Morocco adventure. Bagghar. Thomson and Thompson detectives. Palace. Falcon chase. Pickpocket boy. Motorcycle sidecar chase. Promise: globe-trotting adventure, puzzles, spectacular action, Tintin cleverness. Thrilling quest.

#9

Midpoint

65 min

Plane hijacked by Sakharine. Crash in desert. Find second scroll in plane. False victory: two of three scrolls! But Sakharine gets them. Lost advantage. Haddock remembering more. Stakes raised: must get scrolls back to find treasure.

#10

Bad Guys Close In

78 min

Return to sea. Sakharine has two scrolls, racing for third at Marlinspike Hall. Haddock ancestral home. Navy ship chase. Haddock must overcome alcoholism to succeed. Time running out. Sakharine winning.

#11

All Is Lost

88 min

Marlinspike Hall. Sakharine gets third scroll. Has all three. Treasure location revealed. Haddock ancestor failed. Will he fail too? Sakharine descendant of Rackham. Destiny repeating. Villains winning.

#12

Dark Night of the Soul

92 min

Haddock doubting courage. "I am not the man my ancestor was." Treasure slipping away. Tintin encouragement: "You are a Haddock!" Must believe in legacy. Moment of choice: courage or cowardice.

#13

Break Into Three

96 min

Harbor crane battle. Haddock fights Sakharine. Courage found. Synthesis: living up to ancestral legacy. Tintin helping. Teamwork. Treasure recovered. Haddock proves worthy. Defeating inherited enemy. Victory earned.

#14

Finale

102 min

Treasure in Marlinspike cellar all along. Home was treasure. Haddock inherits. Newspaper headline. Mystery solved. Sakharine arrested. Another adventure awaits. Partnership continues. Legacy honored.

#15

Final Image

106 min

Marlinspike restored. Haddock home. Tintin and Snowy. New clue appearing. More adventures ahead. Changed men. Reporter found purpose. Captain found courage. Team formed. Sequel hook. Journey continues.