The Green Mile poster

The Green Mile

1999189 minutesR
4.4
Arcplot Score
📝 Unconventional
Unverified
8.6IMDb
🍅 78%Rotten Tomatoes
Ⓜ️ 61/100Metacritic
🎬 8.5TMDb
📊 15.1Popularity
🏆Nominated for 4 Oscars. 15 wins & 37 nominations total
Directed by: Frank Darabont
Death Row guards at a penitentiary, in the 1930's, have a moral dilemma with their job when they discover one of their prisoners, a convicted murderer, has a special gift.

Box Office

Budget:$60.0M
Revenue:$286.8M
Profit:$226.8M

Arcplot Score Breakdown

Beat Timing Precision2.6/10
Emotional Arc Impact5.5/10
Thematic Consistency5/10
Overall Score4.4/10

Beat Sheet

15 plot points

The Green Mile Arcplot
1
Opening Image
1 min
2
Theme Stated
10 min
3
Set-Up
25 min
4
Catalyst
50 min
5
Debate
70 min
6
Break Into Two
90 min
7
B Story
110 min
8
Fun and Games
130 min
9
Midpoint
150 min
10
Bad Guys Close In
170 min
11
All Is Lost
180 min
12
Dark Night of the Soul
183 min
13
Break Into Three
186 min
14
Finale
187 min
15
Final Image
189 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Death row at Cold Mountain Penitentiary. Paul Edgecombe and guards introduced. Somber, oppressive atmosphere.

#2

Theme Stated

10 min

Theme of justice, empathy, and the human capacity for both cruelty and compassion.

#3

Set-Up

25 min

New prisoner John Coffey arrives. Powers hinted. Guards and inmates observe. Emotional stakes established.

#4

Catalyst

50 min

Coffey demonstrates miraculous healing. Stakes shift from punishment to moral dilemma.

#5

Debate

70 min

Should they accept Coffey’s innocence and powers? Confront systemic injustice. Moral tension peaks.

#6

Break Into Two

90 min

Paul and guards begin helping others subtly. Crossing threshold into moral action.

#7

B Story

110 min

Emotional bonds between guards and Coffey grow. Themes of empathy, innocence, and loss deepen.

#8

Fun and Games

130 min

Coffey uses powers to heal. Small miracles and human kindness. Moments of hope.

#9

Midpoint

150 min

Tragedy strikes: injustice continues. False victory lost. Coffey’s fate sealed. Emotional peak.

#10

Bad Guys Close In

170 min

Warden and guards helpless against system. Evil persists. Coffey’s execution imminent.

#11

All Is Lost

180 min

Coffey executed. Paul devastated. Horror, grief, and helplessness dominate.

#12

Dark Night of the Soul

183 min

Reflection on human cruelty and miraculous goodness. Paul contemplates mortality and moral responsibility.

#13

Break Into Three

186 min

Paul resolves to live with lessons learned, honor Coffey’s memory.

#14

Finale

187 min

Paul navigates life impacted by Coffey’s presence. Emotional synthesis achieved.

#15

Final Image

189 min

Paul older, wiser, carrying lessons. Compassion and empathy endure.