
15 plot points

Small Maine town. Hogarth discovers mysterious metal object. Sets whimsical yet suspenseful tone.
Hogarth: "You donβt have to be a weapon." Theme: friendship, humanity, and self-identity.
Hogarth befriends the Giant. Introduces community, government fears, and Giant's abilities.
Giant reveals destructive potential accidentally; government agents alerted. Stakes increase.
Hogarth debates how to protect Giant. Should they hide him or risk exposure?
Robot accepted as friend; action escalates; faces external threat; enters world of adventure and moral stakes.
Hogarth teaches Giant about life, morality, friendship. Emotional growth deepens.
Giant explores town, funny moments, playful learning, community bonding.
Government attacks; Giant uses strength; stakes peak; potential loss of friend.
Agents escalate attacks; Giant faces risk; Hogarth must act strategically.
Giant captured, town threatened. Emotional low point. Hero seems powerless.
Hogarth reflects on friendship, courage, and choices. Determines how to act.
Hogarth and Giant plan final stand. Merge friendship and action.
Giant sacrifices self to save town. Heroic resolution; external threat neutralized.
Town safe; Hogarth inspired; memory of Giant endures. Emotional closure.