The Iron Giant poster

The Iron Giant

199986 minutesPG
5.4
Arcplot Score
πŸ“ Unconventional
Unverified
⭐ 8.1IMDb
πŸ… 96%Rotten Tomatoes
Ⓜ️ 85/100Metacritic
🎬 8.0TMDb
πŸ“Š 5.9Popularity
πŸ†Won 1 BAFTA Award20 wins & 18 nominations total
Directed by: Brad Bird
This is the story of a nine-year-old boy named Hogarth Hughes who makes friends with an innocent alien giant robot that came from outer space. Meanwhile, a paranoid U.S. Government agent named Kent Mansley arrives in town, determined to destroy the giant at all costs. It's up to Hogarth to protect him by keeping him at Dean McCoppin's place in the junkyard.

Box Office

Budget:$50.0M
Revenue:$23.3M
Profit:$-26.7M

Arcplot Score Breakdown

Beat Timing Precision3.7/10
Emotional Arc Impact7.5/10
Thematic Consistency5/10
Overall Score5.4/10

Beat Sheet

15 plot points

The Iron Giant Arcplot
1
Opening Image
1 min
2
Theme Stated
8 min
3
Set-Up
15 min
4
Catalyst
25 min
5
Debate
32 min
6
Break Into Two
35 min
7
B Story
45 min
8
Fun and Games
55 min
9
Midpoint
65 min
10
Bad Guys Close In
72 min
11
All Is Lost
78 min
12
Dark Night of the Soul
80 min
13
Break Into Three
82 min
14
Finale
85 min
15
Final Image
86 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Small Maine town. Hogarth discovers mysterious metal object. Sets whimsical yet suspenseful tone.

#2

Theme Stated

8 min

Hogarth: "You don’t have to be a weapon." Theme: friendship, humanity, and self-identity.

#3

Set-Up

15 min

Hogarth befriends the Giant. Introduces community, government fears, and Giant's abilities.

#4

Catalyst

25 min

Giant reveals destructive potential accidentally; government agents alerted. Stakes increase.

#5

Debate

32 min

Hogarth debates how to protect Giant. Should they hide him or risk exposure?

#6

Break Into Two

35 min

Robot accepted as friend; action escalates; faces external threat; enters world of adventure and moral stakes.

#7

B Story

45 min

Hogarth teaches Giant about life, morality, friendship. Emotional growth deepens.

#8

Fun and Games

55 min

Giant explores town, funny moments, playful learning, community bonding.

#9

Midpoint

65 min

Government attacks; Giant uses strength; stakes peak; potential loss of friend.

#10

Bad Guys Close In

72 min

Agents escalate attacks; Giant faces risk; Hogarth must act strategically.

#11

All Is Lost

78 min

Giant captured, town threatened. Emotional low point. Hero seems powerless.

#12

Dark Night of the Soul

80 min

Hogarth reflects on friendship, courage, and choices. Determines how to act.

#13

Break Into Three

82 min

Hogarth and Giant plan final stand. Merge friendship and action.

#14

Finale

85 min

Giant sacrifices self to save town. Heroic resolution; external threat neutralized.

#15

Final Image

86 min

Town safe; Hogarth inspired; memory of Giant endures. Emotional closure.