The Thing poster

The Thing

1982109 minutesR
7
Arcplot Score
⭐ Excellent
Unverified
8.2IMDb
🍅 85%Rotten Tomatoes
Ⓜ️ 57/100Metacritic
🎬 8.1TMDb
📊 8.0Popularity
🏆5 nominations total
Directed by: John Carpenter
A US research station, Antarctica, early-winter 1982. The base is suddenly buzzed by a helicopter from the nearby Norwegian research station. They are trying to kill a dog that has escaped from their base. After the destruction of the Norwegian chopper the members of the US team fly to the Norwegian base, only to discover them all dead or missing. They do find the remains of a strange creature the Norwegians burned. The Americans take it to their base and deduce that it is an alien life form. After a while it is apparent that the alien can take over and assimilate into other life forms, including humans, and can spread like a virus. This means that anyone at the base could be inhabited by The Thing, and tensions escalate.

Box Office

Budget:$15.0M
Revenue:$19.6M
Profit:$4.6M

Arcplot Score Breakdown

Beat Timing Precision5.9/10
Emotional Arc Impact10/10
Thematic Consistency5/10
Overall Score7/10

Beat Sheet

15 plot points

The Thing Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
12 min
4
Catalyst
20 min
5
Debate
30 min
6
Break Into Two
38 min
7
B Story
48 min
8
Fun and Games
58 min
9
Midpoint
70 min
10
Bad Guys Close In
82 min
11
All Is Lost
95 min
12
Dark Night of the Soul
102 min
13
Break Into Three
105 min
14
Finale
107 min
15
Final Image
109 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Antarctica. Norwegian helicopter chasing dog through snow. Isolation, tension, and mysterious threat established.

#2

Theme Stated

5 min

Parker: "We should stick together." Theme of trust, paranoia, and survival introduced.

#3

Set-Up

12 min

American research team discovers Norwegian base destroyed. Dog brought to base. Characters introduced: MacReady, Childs, Norris, Blair, others. Isolated and tense environment.

#4

Catalyst

20 min

Dog exhibits strange behavior, attacks humans. First transformation hints. Alien organism threat confirmed.

#5

Debate

30 min

Team debates how to handle alien. Suspicion arises. Who is infected? Trust issues escalate. Isolation intensifies danger.

#6

Break Into Two

38 min

MacReady takes charge. Team splits up to test blood of each member. Paranoia peaks. Realization: the Thing can mimic anyone.

#7

B Story

48 min

Blair’s obsession with escape and science. Attempts to build spaceship. Human vs. alien intellect. Philosophical reflection on isolation and survival.

#8

Fun and Games

58 min

Suspenseful testing sequences. Shocks, mistrust, and gruesome alien reveals. Body horror showcased. Team trying to survive in Arctic isolation.

#9

Midpoint

70 min

Bodily transformation of Norris. Alien fully revealed. Stakes at highest: anyone can be the Thing. No safety, constant fear.

#10

Bad Guys Close In

82 min

Infection spreads, paranoia peaks. Team members die or transform. Blair sabotages escape plans. Chaos and mistrust escalate.

#11

All Is Lost

95 min

Camp in ruins. Remaining members (MacReady, Childs) face death or assimilation. Alien unstoppable. Moment of despair and hopelessness.

#12

Dark Night of the Soul

102 min

MacReady and Childs reflect briefly on survival and inevitability of alien threat. Silence and desolation underscore emotional low.

#13

Break Into Three

105 min

Decide final confrontation. MacReady uses last resources to destroy the Thing. Isolation remains central theme.

#14

Finale

107 min

Base is destroyed. The Thing eliminated (mostly). MacReady and Childs watch fires burn. Uncertainty remains. Survival achieved but at high cost.

#15

Final Image

109 min

Snowy wasteland. MacReady and Childs sit, exhausted. Trust unresolved. Horror and isolation linger. Close with ambiguity and tension.