The World's End poster

The World's End

2013109 minutesR
2.6
Arcplot Score
πŸ“ Unconventional
Unverified
⭐ 6.9IMDb
πŸ… 89%Rotten Tomatoes
Ⓜ️ 81/100Metacritic
🎬 6.8TMDb
πŸ“Š 4.9Popularity
πŸ†4 wins & 28 nominations total
Directed by: Edgar Wright
Written by: Simon Pegg, Edgar Wright
20 years after attempting an epic pub crawl, five childhood friends reunite when one of them becomes hell bent on trying the drinking marathon again. They are convinced to stage an encore by mate Gary King, a 40-year old man trapped at the cigarette end of his teens, who drags his reluctant pals to their home town and once again attempts to reach the fabled pub, The World's End. As they attempt to reconcile the past and present, they realize the real struggle is for the future, not just theirs but humankind's. Reaching The World's End is the least of their worries.

Box Office

Budget:$20.0M
Revenue:$46.1M
Profit:$26.1M

Arcplot Score Breakdown

Beat Timing Precision4.7/10
Emotional Arc Impact1/10
Thematic Consistency2/10
Overall Score2.6/10

Beat Sheet

15 plot points

The World's End Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
10 min
4
Catalyst
20 min
5
Debate
35 min
6
Break Into Two
40 min
7
B Story
45 min
8
Fun and Games
60 min
9
Midpoint
80 min
10
Bad Guys Close In
90 min
11
All Is Lost
100 min
12
Dark Night of the Soul
105 min
13
Break Into Three
107 min
14
Finale
108 min
15
Final Image
109 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Gary King, a washed-up and reckless man, reunites with old friends to attempt the ultimate pub crawl in their hometown.

#2

Theme Stated

5 min

Andy warns Gary that growing up is inevitable β€” the past cannot be relived without consequences.

#3

Set-Up

10 min

The group of friends begins the pub crawl, revisiting old haunts. Tensions and old rivalries emerge.

#4

Catalyst

20 min

They discover the town is mysteriously overrun by alien robots disguised as humans, threatening their nostalgic journey.

#5

Debate

35 min

Gary wrestles with his immaturity versus responsibility; the friends question whether completing the crawl is worth risking everything.

#6

Break Into Two

40 min

The group commits to confronting the alien threat while pursuing the final pubs, merging nostalgia with a fight for survival.

#7

B Story

45 min

Friendship dynamics are tested. Gary begins to realize the cost of refusing to grow up and the value of camaraderie.

#8

Fun and Games

60 min

Epic bar fights and chaotic showdowns with robot townspeople. Visual comedy and absurd action sequences abound.

#9

Midpoint

80 min

Gary confronts the central alien antagonist. The stakes escalate as failure now means total annihilation.

#10

Bad Guys Close In

90 min

Friends are picked off, chaos spreads, and Gary faces the consequences of his reckless behavior.

#11

All Is Lost

100 min

The group seems defeated, the town on the brink of total control by the alien forces, and Gary’s personal failures are magnified.

#12

Dark Night of the Soul

105 min

Gary reflects on growing up, taking responsibility, and the meaning of friendship and loyalty.

#13

Break Into Three

107 min

Gary rallies his friends for the final push, combining strategy, courage, and reconciliation to face the remaining threats.

#14

Finale

108 min

The group defeats the alien robots, completes the pub crawl, and Gary begins to accept adulthood.

#15

Final Image

109 min

Gary and his friends stand victorious, bruised but bonded, having faced external chaos and internal growth.