
15 plot points

Gary King, a washed-up and reckless man, reunites with old friends to attempt the ultimate pub crawl in their hometown.
Andy warns Gary that growing up is inevitable β the past cannot be relived without consequences.
The group of friends begins the pub crawl, revisiting old haunts. Tensions and old rivalries emerge.
They discover the town is mysteriously overrun by alien robots disguised as humans, threatening their nostalgic journey.
Gary wrestles with his immaturity versus responsibility; the friends question whether completing the crawl is worth risking everything.
The group commits to confronting the alien threat while pursuing the final pubs, merging nostalgia with a fight for survival.
Friendship dynamics are tested. Gary begins to realize the cost of refusing to grow up and the value of camaraderie.
Epic bar fights and chaotic showdowns with robot townspeople. Visual comedy and absurd action sequences abound.
Gary confronts the central alien antagonist. The stakes escalate as failure now means total annihilation.
Friends are picked off, chaos spreads, and Gary faces the consequences of his reckless behavior.
The group seems defeated, the town on the brink of total control by the alien forces, and Garyβs personal failures are magnified.
Gary reflects on growing up, taking responsibility, and the meaning of friendship and loyalty.
Gary rallies his friends for the final push, combining strategy, courage, and reconciliation to face the remaining threats.
The group defeats the alien robots, completes the pub crawl, and Gary begins to accept adulthood.
Gary and his friends stand victorious, bruised but bonded, having faced external chaos and internal growth.