Up poster

Up

200996 minutesPG
6.3
Arcplot Score
📊 Solid
Unverified
8.3IMDb
🍅 98%Rotten Tomatoes
Ⓜ️ 88/100Metacritic
🎬 8.0TMDb
📊 12.0Popularity
🏆Won 2 Oscars. 81 wins & 88 nominations total
Directed by: Pete Docter
As a boy, Carl Fredricksen wanted to explore South America and find the forbidden Paradise Falls. About 64 years later he gets to begin his journey along with Boy Scout Russell by lifting his house with thousands of balloons. On their journey, they make many new friends including a talking dog, and figure out that someone has evil plans. Carl soon realizes that this evildoer is his childhood idol.

Box Office

Budget:$175.0M
Revenue:$735.1M
Profit:$560.1M

Arcplot Score Breakdown

Beat Timing Precision8.5/10
Emotional Arc Impact5.5/10
Thematic Consistency5/10
Overall Score6.3/10

Beat Sheet

15 plot points

Up Arcplot
1
Opening Image
1 min
2
Theme Stated
5 min
3
Set-Up
10 min
4
Catalyst
15 min
5
Debate
20 min
6
Break Into Two
25 min
7
B Story
35 min
8
Fun and Games
45 min
9
Midpoint
55 min
10
Bad Guys Close In
65 min
11
All Is Lost
75 min
12
Dark Night of the Soul
80 min
13
Break Into Three
85 min
14
Finale
92 min
15
Final Image
96 min

Emotional Arc

+100-10

Plot Points

#1

Opening Image

1 min

Carl Fredricksen’s house surrounded by modern skyscrapers. Lonely widower clinging to past. Visual representation of isolation and nostalgia.

#2

Theme Stated

5 min

Carl remembers Ellie: "Adventure is out there." Theme: finding purpose, love, and moving forward.

#3

Set-Up

10 min

Carl day-to-day life in mundane, routine environment. Flashbacks of childhood with Ellie. Foreshadowing dreams unfulfilled. Desire to honor promise.

#4

Catalyst

15 min

Carl discovers house may be taken by developers. Realization: must escape and fulfill lifelong dream of visiting Paradise Falls. Inciting incident sets adventure in motion.

#5

Debate

20 min

Should Carl let go of past and move forward, or stay trapped in nostalgia? Hesitation. Conflict between comfort and change. Emotional stakes established.

#6

Break Into Two

25 min

Carl attaches thousands of balloons to house and flies to South America. Adventure begins. Leaves known world for unknown. Literal and metaphorical lift-off.

#7

B Story

35 min

Russell, the earnest young Wilderness Explorer, joins Carl. Friendship, mentorship, intergenerational dynamic. Heart subplot begins. Emotional growth path.

#8

Fun and Games

45 min

Flying house, jungle adventure, encountering Kevin the bird, and navigating obstacles. Adventure, humor, and discovery. Promise of movie delivered.

#9

Midpoint

55 min

Carl and Russell encounter Muntz. Danger realized. Stakes raised: Paradise Falls may not be as imagined. False victory replaced by new obstacle. Adventure becomes serious.

#10

Bad Guys Close In

65 min

Muntz captures Kevin. Carl and Russell threatened. House damaged. Emotional stakes heightened. Confrontation with antagonist imminent.

#11

All Is Lost

75 min

Carl loses house temporarily and feels mission failed. Emotional nadir. Symbolic loss: attachment to past shatters.

#12

Dark Night of the Soul

80 min

Carl mourns loss of house, realizes he has been holding onto Ellie’s memory rather than living fully. Self-reflection, acceptance, and emotional turning point.

#13

Break Into Three

85 min

Carl chooses to save Kevin and confront Muntz instead of obsessing over Paradise Falls. Emotional and moral resolution begins.

#14

Finale

92 min

Carl defeats Muntz, rescues Kevin, bonds with Russell. House sacrificed for higher purpose. Adventure fulfilled in personal growth and friendship.

#15

Final Image

96 min

Carl and Russell back home. Emotional arc complete. Carl has embraced life beyond his house. Friendship and love honored. Moving forward with new purpose.